#!/usr/bin/env python3 import os import re import struct import shutil import datetime import subprocess import yaml import click import colorama from pathlib import Path from rcon.source import Client home_dir = Path.home() def find_file(path): """Находим все конфиги в зависимости от пути""" arr = next(os.walk(path), (None, None, []))[2] # [] if no file x = arr.count('.directory') y = arr.count('logs') if x > 0: arr.remove('.directory') if y > 0: arr.remove('logs') return arr dir_config = f"{home_dir}/.config/hlna/" dir_maps_ark = f"{dir_config}/ARK/" dir_deactivated = f"{dir_maps_ark}deactivated/" list_config = find_file(dir_maps_ark) delist_config = find_file(dir_deactivated) def path_server(): dir_server = input(f"""Укажите путь до каталога, где будут храниться файлы сервера. По-умолчанию {home_dir}/Servers/ :""") if dir_server == "": dir_server = f"{home_dir}/Servers/" yaml_create(game := "path_server", dir_server) return dir_server @click.group() def hlna(): pass def create_dir(directory): """Проверка и создание директории""" if not os.path.exists(directory): os.makedirs(directory) def print_line(text): """Добавление тире вокруг текста, покраска""" print(colorama.Fore.YELLOW + "-" * 30) print(f"{colorama.Fore.GREEN} + {text}") print(colorama.Fore.YELLOW + "-" * 30 + colorama.Style.RESET_ALL) def check_int(number=""): """Проверка на ввод числа""" while True: try: x = input(number) if x == "": return 0 x = int(x) return x except ValueError: print_line("Введите число") @hlna.command(help='Сбор настроек для сервера или кластера') def config(): while True: count_game = check_int("""Выберите игру для конфигурирования 1. ARK Survival Evolved 2. 7 Days to Die : """) if count_game == 1: config_ark() break elif count_game == 2: config_7daystodie() break else: print_line("Пока есть только ARK и 7Days xD") def config_ark(list_config=list_config): create_dir(dir_server_ark) create_dir(dir_maps_ark) """Сбор данных для конфига""" data = {} port_s = [] rcon_p = [] query_p = [] cluster_id = "" cluster_dir_override = "" count_cluster = check_int("""Укажите требуется ли кластер? default: Нет 1. Да 2. Нет : """) if count_cluster == 1: cluster_server = True cluster_id = input("Укажите id для кластера, любое сочетание символов: \n") create_dir(dir_server_ark + cluster_id) cluster_dir_override = (dir_server_ark + cluster_id) else: cluster_server = False if list_config: print("Уже установленные карты: ") for i in list_config: data = read_yaml(i, game="ARK") print(f"{i} : {data['map']}") count_maps = check_int("Укажите количество карт: \n") if count_maps == 0: # 0 возвращает check_int когда, ничего не было введено count_maps = 1 for i in range(count_maps): while True: "Проверка на выбор карты из списка" amount_map = check_int("""Выберите карту из списка указав номер 1. The Island 2. The Center 3. Scorched Earth 4. Ragnarok 5. Aberration 6. Extinction 7. Valguero 8. Genesis: Part 1 9. Crystal Isles 10. Genesis: Part 2 11. Lost Island 12. Fjordur : """) if amount_map == 0: # 0 возвращает check_int когда, ничего не было введено amount_map = i + 1 if 0 < amount_map <= 12: break if list_config: for i in list_config: data = read_yaml(i, game="ARK") port_s.append(data['Port']) rcon_p.append(data['RCONPort']) query_p.append(data['QueryPort']) if amount_map == 1: map_s = "TheIsland" elif amount_map == 2: map_s = "TheCenter" elif amount_map == 3: map_s = "ScorchedEarth_P" elif amount_map == 4: map_s = "Ragnarok" elif amount_map == 5: map_s = "Aberration_P" elif amount_map == 6: map_s = "Extinction" elif amount_map == 7: map_s = "Valguero_P" elif amount_map == 8: map_s = "Genesis" elif amount_map == 9: map_s = "CrystalIsles" elif amount_map == 10: map_s = "Gen2" elif amount_map == 11: map_s = "LostIsland" elif amount_map == 12: map_s = "Fjordur" else: # Если вдруг каким-то боком проверка не отработает и не будет нужной цифры map_s = 'TheIsland' def ports(ports_arr): while True: port = check_int("") if not port: if not ports_arr: return 0 else: port = max(ports_arr) + 2 if port in ports_arr: print("Порт уже занят") else: return port if list_config: data = read_yaml(list_config[-1], game="ARK") while True: name_server = input("Укажите название Сервера: \n") if name_server == "": if map_s in list_config: count = 1 new_name = map_s while new_name in list_config: new_name = f"{map_s}{str(count)}" count += 1 list_config.append(new_name) print(list_config) break else: list_config.append(map_s) break else: if name_server in list_config: print_line("Имя занято") else: list_config.append(name_server) # если enter, то ставим последним элементом карту break print("Укажите порт сервера: ") port_server = ports(port_s) if port_server == 0: port_server = 7777 print("Порт Сервера=", port_server) print("Укажите query порт сервера: ") query_port = ports(query_p) if query_port == 0: query_port = 27015 print("Query Port=", query_port) rcon_enabled = True if rcon_p == []: rcon_port = 27020 else: rcon_port = max(rcon_p) + 1 password_server = input("Укажите пароль Сервера: \n") adminpassword_server = 123 max_players = check_int("Укажите максимальное количество игроков: \n") if max_players == 0: max_players = 70 print("Передавать сервер в глобальный список серверов steam?") listen_server_amount = check_int("""\n 1. Да 2. Нет :""") if listen_server_amount == 1: listen_server = True elif listen_server_amount == 2: listen_server = False else: listen_server = True yaml_create(game := "ARK", dir_server := "", cluster_server, map_s, list_config[-1], port_server, query_port, rcon_enabled, rcon_port, adminpassword_server, password_server, max_players, cluster_id, cluster_dir_override, listen_server) def config_7daystodie(): list_simvols = "$@-.%{}+/".split() create_dir(dir_server_7days) print("Введите имя конфига (serverconfig):\n") config_7days = input() if config_7days == "": config_7days = "serverconfig" elif config_7days == "serverconfig": config_7days = "serverconfig" elif config_7days in list_simvols: print_line("Запрещённые символы") else: xml_parser() systemd_unit_create(game := "7Days", config_7days) def xml_parser(): print("Я не умею парсить))") def yaml_create(game, dir_server="", cluster_server="", map_s="", name_server="", port_server="", query_port="", rcon_enabled="", rcon_port="", adminpassword_server="", password_server="", max_players="", id_mods_ark="", cluster_id="", cluster_dir_override="", listen_server=""): if game == "ARK": print_line(dir_maps_ark) print_line(name_server) path_yaml = dir_maps_ark + name_server settings = [ { 'map': map_s, 'Cluster': cluster_server, 'SessionName': name_server, 'Port': port_server, 'QueryPort': query_port, 'RCONEnabled': rcon_enabled, 'RCONPort': rcon_port, 'ServerAdminPassword': adminpassword_server, 'ServerPassword': password_server, 'MaxPlayers': max_players, 'ModsId': id_mods_ark, 'Listen': listen_server, 'ServerPath': dir_server_ark, 'clusterid': cluster_id, 'clusterdir': cluster_dir_override } ] elif game == "path_server": path_yaml = dir_config + "config" settings = [ { 'path_server': dir_server } ] elif game != "": systemd_unit_create(game) with open(path_yaml, 'w') as yamlfile: yaml.dump(settings, yamlfile) print(colorama.Fore.GREEN + "Конфиг создан" + colorama.Style.RESET_ALL) def systemd_unit_create(game, config_7days="", name_server=list_config): if game == "ARK": id_game = "376030" for i in name_server: data = read_yaml(i, game="ARK") ntff = "" if not data['Cluster'] else "-NoTransferFromFiltering" unit_dir_server = dir_server_ark systemd_unit_exec = f"{dir_server_exec}ShooterGameServer {data['map']}?listen={data['Listen']}?GameModIds=2967069515?SessionName={data['SessionName']}?Port={data['Port']}?QueryPort={data['QueryPort']}?RCONEnabled={data['RCONEnabled']}?RCONPort={data['RCONPort']}?ServerAdminPassword={data['ServerAdminPassword']}??MaxPlayers={data['MaxPlayers']} -clusterid={data['clusterid']} -ClusterDirOverride={data['clusterdir']} {ntff}" unit_file = f"{dir_unit}ark_{data['SessionName']}.service".lower() elif game == "7Days": id_game = "294420" # сюда дописать обращение к xml для получения уникального имени сервера unit_dir_server = dir_server_7days systemd_unit_exec = f"{dir_server_7days}startserver.sh -configfile={config_7days}.xml" unit_file = f"{dir_unit}7days.service".lower() unit_text = f'''[Unit] Description={game}: Server Wants=network-online.target After=syslog.target network.target nss-lookup.target network-online.target [Service] ExecStartPre=/usr/bin/steamcmd +force_install_dir {unit_dir_server} +login anonymous +app_update {id_game} +quit TimeoutStartSec=99999 ExecStart={systemd_unit_exec} LimitNOFILE=100000 ExecReload=/bin/kill -s HUP $MAINPID ExecStop=/bin/kill -s INT $MAINPID [Install] WantedBy=default.target ''' with open(unit_file, 'w') as systemd_unit: systemd_unit.write(unit_text) unit_name = unit_file.split("/")[-1] os.system(f"systemctl --user unmask {unit_name}") os.system('systemctl --user daemon-reload') os.system(f"systemctl --user enable {unit_name}") @hlna.command(help='Для скачивания и установки модов') @click.option('-g', help="Название игры для запуска. (ark, 7days") @click.option('-m', default='all', help="Название карты для запуска или all для запуска все карт") def modinstall(g, m): if g == "ark": id_game_workshop = "346110" if not os.path.isdir(dir_workshop_ark): create_dir(dir_workshop_ark) id_mods_ark = input("""Укажите id модов через запятую :""").split(",") for id_mod in id_mods_ark: os.system(f"steamcmd +login anonymous +workshop_download_item {id_game_workshop} {id_mod} +quit") modextract(int(id_mod), id_game_workshop) def modextract(id_mod, id_game_workshop): mod_steam_workshop = "{}/content/{}/{}".format(dir_workshop_ark, id_game_workshop, id_mod) mod_ark_mods = "{}{}".format(dir_mods_ark, id_mod) modextractdir = mod_ark_mods if id_mod == "111111111": return if os.path.isfile("{}/WindowsNoEditor/mod.info".format(mod_steam_workshop)): mod_steam_workshop = "{}/WindowsNoEditor".format(mod_steam_workshop) for dirpath, dirnames, filenames in os.walk(mod_steam_workshop): for dname in dirnames: os.makedirs(os.path.join(modextractdir, os.path.relpath(os.path.join(dirpath, dname), mod_steam_workshop)), exist_ok=True) for fname in filenames: if not os.path.isfile(os.path.join(mod_steam_workshop, fname)) and not os.path.isfile(os.path.join(mod_steam_workshop, fname + ".z")): os.unlink(os.path.join(modextractdir, fname)) for dname in dirnames: if not os.path.isdir(os.path.join(mod_steam_workshop, dname)): shutil.rmtree(os.path.join(modextractdir, os.path.relpath(os.path.join(dirpath, dname), mod_steam_workshop))) for root, dirs, files in os.walk(mod_steam_workshop): for name in files: if not (name.endswith(".z") or name.endswith(".z.uncompressed_size")): srcfile = os.path.join(root, name) dstfile = os.path.join(modextractdir, os.path.relpath(srcfile, mod_steam_workshop)) if not os.path.isfile(dstfile) or os.path.getmtime(srcfile) > os.path.getmtime(dstfile): shutil.copy2(srcfile, dstfile) modname = subprocess.check_output(['curl', '-s', 'https://steamcommunity.com/sharedfiles/filedetails/?id={}'.format(id_mod)]).decode('utf-8') modname = re.search(r'